Description |
1 game (1 game board, 1 eight-sided die, 4 six-sided dice, 8 role reference card, 5 invasion plan cards, 7 reserve cards, 12 mission cards, 15 asset card, 28 tech cards, 32 crisis cards, 63 enemy cards, 1 XCOM HQ token, 1 base damage token, 1 threat token, 4 elite tokens, 6 panic tokens, 8 satellite tokens, 8 scientist tokens, 18 success tokens, 29 credit tokens, 1 guide) ; in box 30 x 30 x 7 cm |
Note |
Game duration: 1-2 hours. |
Audience |
Age 14+ |
Note |
For 1-4 players. |
Summary |
"The alien invasion has begun. Early encounters have only served to prove that the world militaries are hopelessly outgunned. Panic leads to riots, and governments struggle to maintain any control. Human civilization is on the brink of collapse & he game requires the cooperation of XCOM four department heads: Commander, Chief Scientist, Central Officer, and Squad Leader. Whether you play the game solo, with one friend, or with three, you must always include all four roles. Each department head manages a specific set of responsibilities, and each is vital to the world defense." |
Subject |
Imaginary wars and battles -- Games.
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Imaginary wars and battles. (OCoLC)fst00967580
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Genre/Form |
Board games. (OCoLC)fst01726542
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Cooperative games.
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Tabletop games.
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Board games.
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Games. (OCoLC)fst01726787
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Added Author |
Fantasy Flight Publishing.
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ISBN |
9781616619688 |
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1616619686 |
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