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ebook
ebookComic Book/Graphic Novel
Author Chinn, Mike.

Title Writing and illustrating the graphic novel : everything you need to know to create great graphic works / Mike Chinn.

Publication Info. Hauppauge, NY : Barron's, 2004.

Copies

Location Call No. Status
 Berlin-Peck Memorial Library - Non Fiction  741.5 CHINN    Check Shelf
 Farmington, Main Library - Teen Department  TEEN 741.5 CHI    Check Shelf
 Glastonbury, Welles-Turner Memorial Library - Adult Department  741.5 CHINN    Check Shelf
 Middletown, Russell Library - Adult Nonfiction  808.066741 CHI    Check Shelf
 South Windsor Public Library - Non Fiction  741.5 CHINN    Check Shelf
 Windsor Locks Public Library - Teen  YA 741.5 CHINN    Check Shelf
Description 128 pages : illustrations (some color) ; 28 cm
Note "A Quarto book."
Bibliography Includes bibliographical references (pages 124-125) and index.
Summary Dramatized sequential illustrations with dialogue-an art form once confined to production of comic strips and comic books-has recently graduated into the popular, fast-growing, and often financially rewarding genre of the graphic novel. Writing and Illustrating the Graphic Novel is an authoritative instruction manual suitable for formal art class or for self teaching on the part of ambitious self-starters. Beginners who have artistic and storytelling aptitudes learn the basics of graphic novel creation, from first conception of a story idea to publication of a professionally produced book. An introductory chapter describes the widely differing graphic novel sub-genres and the appropriate styles for each. They include superhero, gothic tale, adventure/action story, sci-fi, crime story, and literary fiction. A succeeding chapter discusses and shows examples of picture panels, speech bubbles, layout, and characterization of works in progress. Subsequent chapters offer advice on finding inspiration for stories and explanation of the technique of writing for graphic novels. A variety of illustration and layout styles are shown with reference to ways in which each fits a different sub-genre. A final chapter presents practical tips on getting a graphic novel published. More than 400 illustrations take students step-by-step through the process of creating a graphic novel.
Contents Introduction: Defining the graphic novel -- Elements of the novel -- Observation for inspiration -- Writing the script -- Illustrating the script -- Getting published.
Study Program Accelerated Reader AR MG+ 8.4 6.0 86834.
Subject Graphic novels -- Authorship.
ISBN 0764127888
9780764127885
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