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Book Cover
book
BookBook
Author Pogue, David, 1963-

Title Magic for dummies / by David Pogue.

Publication Info. Foster City, CA : IDG Books Worldwide, [1998]
©1998

Copies

Location Call No. Status
 Rocky Hill, Cora J. Belden Library - Adult Department  793.8 POGUE    Check Shelf
Description xxxii, 369 pages : illustrations ; 24 cm.
Series --For dummies
--For dummies.
Bibliography Includes bibliographical references and index.
Contents Introduction -- About this book -- Where the tricks came from -- Of handedness -- How this book is organized -- Part I : becoming magical -- Part II : wizardry anywhere -- Part III : the restaurant zone -- Part IV : pick a card ... trick -- Part V : party time -- Part VI : the part of tens -- Part VII : appendixes -- Icons used in this book -- The process of learning a trick -- Welcome to the circle -- pt. I. Becoming magical -- 1. All form, no content -- The anti-gravity pencil -- The disappearing anything -- The one-legged leg vanish -- Fingertip munch -- How to get rubbery -- The stretchiest thumb in the world -- The stretchiest finger in the world -- The stretchiest arm in the world -- Off the wall -- It's a bird, it's a plane ... -- Social climbing -- The mugger nobody knows -- 2. The instant gratification chapter -- Two-card "sleight of hand" -- The tale of the tightrope walker -- The pencil-and-quarter double vanish -- pt. II. Wizardry anywhere -- 3. The financial wizard -- Hard, cold, pencil-breaking cash -- Sheep and thieves -- The vanishing quarter, show-off edition -- The big money rises -- The 7-penny reflex test -- Don't show me the money -- Heads or tails : the shadow knows -- 4. New uses for old office supplies -- Pencil up the nose -- Cheapskate Houdini : the triple rubber band escape -- Stage I : the rubber band jumps -- State II : locked in place -- Stage III : dueling bands -- The antigravity ring -- Post-It-ive identification -- The photocopied card trick -- 5. What to do with other people's clothing -- Give me a ring sometime, and a string -- Walking through ropes -- Scarf decapitation -- Give that purse a hand -- 6. Take it outside, pal -- The missing spray-paint marble -- The Ninja key catch -- Straw through the jaw -- The astonishing straw-wrapper restoration -- The creepy little baby hand -- The $100 LifeSaver trick -- The unforgettable "cloudy" toilet paper.
pt. III. The restaurant zone -- 7. Cutlery is your friend -- The bendy spoon, part I -- Bendy spoon II : the return -- The classic salt shaker penetration -- Forks a lot -- The three-mug Monte -- Three-object Monte, freakout edition -- 8. Playing with your food -- A sugar substitute -- The evaporating sugar -- The linking pretzels -- Beans through the orifices -- Bouncing the roll -- The floating dinner roll -- 9. Matches made in heaven -- Making an ash of yourself -- Ashes through someone else's palm -- The three-matchbox shell game -- Weighting the matchbooks -- The static-electricity test -- Intermission -- A day in the life of a semi-pro -- Entertainment weekly -- The restaurant summers -- The offer -- The show -- It's in the cards -- pt. IV. Pick a card ... trick -- 10. I could have dealt all night -- How to shuffle without really accomplishing anything -- You do as I do -- The hands-off, mixed-up, pure impossibility -- Aces by touch -- Dealing to the aces -- The envelope, please -- Soul mates -- The "pick a number" spelling bee -- The shuffling lesson -- Sleight of foot -- The future deck -- Dream a card, any card -- 11. The build-your-own-card-trick kit -- How this chapter works -- Forces -- The cut anywhere force -- The under the hanky force -- The bottom-deal force -- The countdown force -- Revelations -- The Geiger counter -- The jumping out revelation -- Feeling by muscle -- The "name of the card is" revelation -- Slap it! -- The "above and beyond" revelation -- The magic for dummies grand finale -- pt. V. Party time -- 12. Rope -- The classic cut-rope restoration -- Ring off rope -- Escape from the K-Mart tie -- 13. I knew that! -- The three-card "pick by touch" test -- The triple-prediction spouse-clincher -- The math/geography/animal/color test -- Divide & conquer -- The book test -- The great vegetable prediction -- The telephone trick I : call this number -- The telephone trick II : call the phantom -- 14. Group hysteria -- The torn and restored toilet paper -- You can't do as I do -- The strength test -- The phantom photo -- The late-night party murder mystery.
pt. VI. The part of tens -- 15. Ten basics of good magic -- Don't reveal the secret, ever -- Don't repeat a trick -- Know when to start -- Know when to stop -- Build up you audience -- Suit the tricks to the crowd -- One great trick is worth ten not-ready ones -- Keep at it -- Act the part -- Make it yours -- 16. Ten classic moments in magic history -- Robert-Houdin prevents war with a trick -- Herrmann pulls a coin from a roll -- Malini produces a block of ice -- Houdini becomes dangerous -- Blackstone saves his audience -- Richiardi Jr. bisects his daughter -- The Great Tomsoni capitalizes on his mistakes -- Doug Henning comes to Broadway -- Copperfield changes the scale of magic -- You see your first magic trick -- 17. Ten dead magicians worth knowing -- John Henry Anderson (1814-1874) -- Harry Kellar (1849-1922) -- Servais Le Roy (1865-1953) -- Howard Thurston (1869-1936) -- Horace Goldin (1873-1939) -- Joseph Dunninger (1892-1975) -- Cardini (1899-1973) -- Slydini (1901-1991) -- Ed Marlo (1913-1992) -- Dai Vernon (1894-1992) -- 18. Ten things to say when things go wrong -- 19. Ten ways to get more into magic -- Watch other magicians -- Read -- Go to magic shops -- Watch TV magic specials -- Join a magic association -- Read magic magazines -- Surf the Web -- General magic -- Magic history-- Magic dealers -- Individual magicians -- Current events -- Watch magic tapes -- Take a course -- Perform -- pt. VII. Appendixes -- Appendix A. Magic stores, publishers, societies, and magazines -- Magic shops -- Book and video sources -- Organizations -- Magic magazines -- Appendix B. Magic words : a glossary -- Appendix C. Trickography -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Chapter 7 -- Chapter 8 -- Chapter 9 -- Intermission -- Chapter 10 -- Chapter 11 -- Chapter 12 -- Chapter 13 -- Chapter 14 -- Chapter 16 and 17 -- Chapter 18 -- Appendixes -- Index.
Summary "Over 90 easy-to-perform tricks using everyday items."--Cover.
Subject Magic tricks -- Handbooks, manuals, etc.
Genre/Form Handbooks, manuals, etc. (OCoLC)fst01423877
Subject Magic tricks. (OCoLC)fst01005507
ISBN 0764551019 (paperback)
9780764551017 (paperback)
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