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Author Alt, Matt, author.

Title Pure invention : how Japan's pop culture conquered the world / Matt Alt.

Publication Info. New York : Crown, [2020]

Copies

Location Call No. Status
 Middletown, Russell Library - NEW Adult Nonfiction  306.3095 ALT    Missing
 New Britain, Main Library - Non Fiction  306.3 ALT    Check Shelf
 West Hartford, Noah Webster Library - Non Fiction  306.3095 ALT    Check Shelf
Edition First edition.
Description 352 pages : illustrations ; 24 cm
Bibliography Includes bibliographical references (pages [301]-339) and index.
Summary "The untold story of how Japan became a cultural superpower through the fantastic inventions that captured-and transformed-the world's imagination. The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. We've all fallen in love with one or another of Japan's pop-culture creations, from the techy to the wild to the super-kawaii. But as Japanese media veteran Matt Alt proves in this brilliant investigation of Tokyo's pop-fantasy complex, we don't know the half of it. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the "lost decades" of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared-when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and entertainment empires like Pokémon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them-connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it"-- Provided by publisher.
Contents Introduction -- Tin men -- The revolution will be televised -- Everybody is a star -- Cult of cute -- Plugging in and dropping out -- Empire of the schoolgirls -- A new anime century -- Gaming the world -- The antisocial network -- Epilogue.
Summary In the 1970s and '80s, Japan soared on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the "lost decades" of deep recession and social dysfunction. They should have plunged Japan into irrelevance; instead its cultural clout soared. Hello Kitty, the Nintendo Entertainment System, and entertainment empires like Pokémon and Dragon Ball Z-- artfully packaged, dangerously cute, and dizzyingly fun-- made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. Alt reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. -- adapted from jacket
Subject Toy industry -- Japan -- History.
Video games industry -- Japan -- History.
Amusements -- Japan -- History.
Japan -- Civilization -- 1945-
Amusements. (OCoLC)fst00808105
Civilization. (OCoLC)fst00862898
Electronic games industry. (OCoLC)fst00907232
Toy industry. (OCoLC)fst01153435
Japan. (OCoLC)fst01204082
Chronological Term Since 1945
Genre/Form History. (OCoLC)fst01411628
Other Form: Online version: Alt, Matt. Pure invention. New York : Crown, [2020] 9781984826701 (DLC) 2020007251
ISBN 9781984826695 (hardcover)
1984826697 (hardcover)
9781984826701 (electronic book)
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