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Title Build your own 2D game engine and create great web games : using HTML5, JavaScript, and WebGL2 / Kelvin Sung, Jebediah Pavleas, Matthew Munson, Jason Pace with original dye character design, Nathan Evers, other game character design and game arts, Kasey Quevedo, figures and illustration, Clover Wai.

Publication Info. New York : Apress, [2022]
©2022

Copies

Location Call No. Status
 Glastonbury, Welles-Turner Memorial Library - Adult Department  005.133 SUNG    In Transit +1 HOLD
Edition Second edition.
Description xxii, 741 pages : illustrations ; 26 cm
Summary "Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component covers rotations and example settings of physical materials such as wood, mud, and ice. The discussion of particle component includes presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2."--Page 4 of cover.
Note Includes index.
Contents Introducing 2D game engine development with JavaScript -- Working with HTML5 and WebGL -- Drawing objects in the world -- Implementing common components of video games -- Working with textures, sprites, and fonts -- Defining behaviors and detecting collisions -- Manipulating the camera -- Implementing illumination and shadow -- Simulating the world with RigidShapes -- Creating effects with particle systems -- Supporting camera background -- Building a sample game : from design to completion.
Access Mode of access: World Wide Web.
Subject Video games -- Design.
Video games -- Programming.
HTML (Document markup language)
JavaScript (Computer program language)
WebGL (Computer program language)
HTML. (CStmoGRI)aat300266021
Computer games -- Design (OCoLC)fst00872112
Video games -- Programming (OCoLC)fst00872114
HTML (Document markup language) (OCoLC)fst00949997
JavaScript (Computer program language) (OCoLC)fst00982071
WebGL (Computer program language) (OCoLC)fst01895857
Added Author Sung, Kelvin, 1964- author.
Munson, Matthew, author.
Pace, Jason, author.
Pavleas, Jebediah, author.
Evers, Nathan, illustrator.
Quevedo, Kasey, illustrator.
Wai, Clover, illustrator.
ISBN 9781484273760 (pbk.)
1484273761 (pbk.)
9781484273777 (paperback)
148427377X (paperback)
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