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Title Virtual reality for physical and motor rehabilitation / Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin, editors.

Publication Info. New York, NY : Springer, 2014.

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Location Call No. Status
 University of Saint Joseph: Pope Pius XII Library - Internet  WORLD WIDE WEB E-BOOK SPRINGER    Downloadable
University of Saint Joseph patrons, please click here to access this SpringerLink resource.
Description 1 online resource (ix, 232 pages) : illustrations.
Series Virtual Reality Technologies for Health and Clinical Applications, 2199-4684
Virtual reality technologies for health and clinical applications. 2199-4684
Contents Volume Introduction and Overview -- Neuroplasticity and Virtual Reality -- Motor Learning and Virtual Reality -- Vision, Perception and Object Manipulation in Virtual Environments -- Sensorimotor Recalibration in Virtual Environments -- Validity of virtual reality environments for sensorimotor rehabilitation -- Rehabilitation Applications using Virtual Reality for Persons with Residual Impairments following Stroke -- Virtual reality augmented training for improving walking and reducing fall risk in patients with neurodegenerative disease -- Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments -- Applications of VR Technologies for Childhood Disability -- Current and Future Trends for VR and Motor Rehabilitation.
Note Includes index.
Description based on online resource; title from PDF title page (SpringerLink, viewed August 6, 2014).
Description based on print version record.
Summary While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Realityfor Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities. A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists.
Subject Virtual reality in medicine.
People with disabilities -- Rehabilitation.
Computers and people with disabilities.
Medicine & Public Health.
Rehabilitation.
Neuropsychology.
Computer Appl. in Social and Behavioral Sciences.
Physical therapy.
Therapeutics, Physiological.
Clinical health psychology.
Occupational therapy.
MEDICAL / Surgery / General
Added Author Weiss, Patrice L. (Tamar), editor.
Keshner, Emily A., editor.
Levin, Mindy F., editor.
Other Form: Printed edition: 9781493909674
ISBN 9781493909681 (electronic bk.)
1493909681 (electronic bk.)
Standard No. 10.1007/978-1-4939-0968-1 doi
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