Description |
1 game (10 translucent DNA dice, 17 dino recipe tiles, 50 dinosaur meeples, 22 specialists, 36 worker meeples, 4 double thick recessed lab boards, 30 atraction tiles, 81 income tokens ($1 x 53, $5 x 28), 39 objective cards, 12 scientists, 1 cloth bag, 80 visitor meeples (70 patrons, 10 hooligans), 11 plot twist cards, 12 modifier tokens, 20 corporation tokens, 1 research board, 1 track board, 1 marketplace board, 4 park boards, 40 marker cubes, 24 limit cubes, 1 first player token, 33 lab upgrade tiles, 29 paddock tiles, 17 solo play cards, bonus tokens : plastic, cardboard, cloth, card stock, color ; in box 30 x 30 x 8 cm + 1 rulebook |
Credits |
Game designers, Jon Gilmour, Brian Lewis ; illustrators, Kwanchai Moria, Peter Wocken, Anthony Wocken. |
Note |
2-4 players. |
|
Duration of play: 90-120 minutes. |
|
"Includes solo game mode." |
Audience |
Ages 8 and up. |
Summary |
"Several years ago, scientists discovered a way to clone dinosaurs from viable DNA preserved within the fossil record. After a few mishaps along the way, the process has stabilized. Today, it's the museums that have gone practically extinct, as shrewd investors have turned those initial dinosaur sanctuaries into bustling theme parks, true meccas for dino fans the world over. In Dinosaur Island, each player takes on the role of a park manager at one of these premier destinations. You've been handed the reins to a burgeoning operation--bring the fantastic creatures of the Jurasic, Triassic, and Cretaceous periods forward into the modern day. Early retirement is yours if you can make your park bigger and better than the competition!" |
Added Author |
Gilmour, Jon, game designer.
|
|
Lewis, Brian (Game designer), game designer.
|
|
Moria, Kwanchai, illustrator.
|
|
Wocken, Peter, illustrator.
|
|
Wocken, Anthony, illustrator.
|
|
Pandasaurus Games, publisher.
|
Standard No. |
854382007047 |
Music No. |
002 Pandasaurus Games |
|