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Bestseller
BestsellerE-Book
Author Perevalov, Denis, author.

Title Mastering openFrameworks : creative coding demystified : a practical guide to creating audiovisual interactive projects with low-level data processing using openFrameworks / Denis Perevalov ; foreword by Igor (Sodazot) Tatarnikov, artist.

Publication Info. Birmingham : Packt Publishing, 2013.

Copies

Location Call No. Status
 Rocky Hill - Downloadable Materials  EBSCO Ebook    Downloadable
Rocky Hill cardholders click here to access this title from EBSCO
Description 1 online resource (364 pages) : illustrations (chiefly color).
data file rda
Series Community experience distilled
Community experience distilled.
Note Online resource; title from PDF title page (ebrary, viewed October 8, 2013).
Summary Annotation openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed."Mastering openFrameworks: Creative Coding Demystified" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects."Mastering openFrameworks: Creative Coding Demystified" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.
Subject Interactive multimedia -- Authoring programs.
Computer graphics.
Graphic arts.
COMPUTERS -- General.
Computer graphics. (OCoLC)fst00872119
Graphic arts. (OCoLC)fst00946595
Interactive multimedia -- Authoring programs. (OCoLC)fst00975996
Genre/Form Electronic books.
ISBN 9781849518055 (electronic bk.)
184951805X (electronic bk.)
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