Description |
xvii, 205 pages : illustrations ; 29 cm |
Bibliography |
Includes bibliographical references and index. |
Contents |
Icebreakers: engaging games for beginning information literacy sessions -- Games to energize and engage in one-shop library orientation sessions -- Organization of information sources games -- Research races and process games -- Online search techniques games -- Evaluating the quality and authority of information resources games -- Bibliographic citation games -- Plagiarism awareness and prevention games -- Finding, identifying, and discovering the significance of primary sources games -- Games to assess and wrap up information literacy instruction sessions -- LOST in the academy: library orientation session techniques help students navigate new territory. |
Summary |
Overview: The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels. You'll find card games and Jeopardy games, games that involve individual and group work, clickers, white boards, chalk boards, running around the library, and moving around the classroom. Listen as Editor Theresa R. McDevitt and Contributor Ryan Sittler discuss the book with the bloggers at Adventures in Library Instruction in a 60-minute podcast called "Putting FUN back in Fundamentals." Editor Theresa McDevitt has picked 60 of the absolute best ones, all field-tested, from colleges and universities across the country. Examples include: Let's Play Information Jeopardy Library Mystery Scavenger Hunt Name that LCSH!. -- Biggest Researcher Competition YouTube Detectives Twitter and Tagging Your Research Paper Quality Counts Pick a Periodical Details for each game are provided, including: objectives; information literacy standards addressed; audience (size, educational level); time required; materials and equipment - including prize suggestions; area setup; preparation; game instructions and processes. With this step-by-step creative guide, instructors will be able to confidently create information literacy instruction sessions that will break the mold, engaging students in learning that is both highly educational and highly enjoyable. |
Subject |
Information literacy -- Study and teaching (Higher)
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Educational games.
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Active learning.
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Information Literacy.
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Education.
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Games, Experimental.
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Active learning. (OCoLC)fst00796275
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Educational games. (OCoLC)fst00903467
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Information literacy -- Study and teaching (Higher)
(OCoLC)fst00972564
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Indexed Term |
informasjonssøking |
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undervisning |
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spill |
Genre/Form |
Educational games. (OCoLC)fst01726592
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Educational games.
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Added Author |
McDevitt, Theresa R.
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ISBN |
9781555707392 (alkaline paper) |
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1555707394 (alkaline paper) |
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