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LEADER 00000cam 2200505Ii 4500
001 on1000581148
003 OCoLC
005 20180723011412.5
008 170814s2018 mnua j b 001 0 eng d
010 2017944904
019 1041776200|a1043514718
020 9781503823341
020 1503823342
035 (OCoLC)1000581148|z(OCoLC)1041776200|z(OCoLC)1043514718
040 BTCTA|beng|erda|cBTCTA|dYDX|dBDX|dCHILD|dIMF|dOCLCF|dJAG
|dTXPLE|dHCO|dZAC|dJTH
049 CKEA
050 04 QA76.73.S345|bK85 2018
082 14 005.1/18
100 1 Kulz, George Anthony,|eauthor.
245 10 How to read Scratch computer code /|cby George Anthony
Kulz.
264 1 Mankato, MN :|bThe Child's World,|c2018.
300 24 pages :|bcolor illustrations ;|c21 x 25 cm.
336 text|btxt|2rdacontent
337 unmediated|bn|2rdamedia
338 volume|bnc|2rdacarrier
490 1 Understanding the basics
504 Includes bibliographical references and index.
505 0 What is Scratch code? -- The basics -- Using blocks --
Behind the scenes -- Do you know?
520 Introduces readers to the basic features of Scratch
computer code, such as scripts and blocks. Readers will
learn how to create their own games and projects using
Scratch computer code. Additional features to aid
comprehension include a table of contents, labeled
diagrams, a quiz and answer key, a phonetic glossary, an
index, sources for further research, and an introduction
to the author.
650 0 Scratch (Computer program language)|vJuvenile literature.
650 0 Computer programming|vJuvenile literature.
650 1 Scratch (Computer program language).
650 1 Computer programming.
650 7 Computer programming.|2fast|0(OCoLC)fst00872390
650 7 Scratch (Computer program language)|2fast
|0(OCoLC)fst01746199
655 7 Juvenile works.|2fast|0(OCoLC)fst01411637
830 0 Understanding the basics (Child's World (Firm))
994 92|bCKE