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Bestseller
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Author Jorgensen, Kristine, 1978-

Title Gameworld interfaces / Kristine Jørgensen.

Publication Info. Cambridge, Massachusetts : The MIT Press, [2013]

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Location Call No. Status
 Rocky Hill - Downloadable Materials  EBSCO Ebook    Downloadable
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Description 1 online resource
Bibliography Includes bibliographical references and index.
Contents Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.
Note Print version record.
Summary Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.
Subject Video games -- Psychological aspects.
Video games -- Design.
User interfaces (Computer systems)
Virtual reality -- Psychological aspects.
GAMES -- Board.
COMPUTERS -- Social Aspects -- Human-Computer Interaction.
Added Title Game world interfaces
Other Form: Print version: Jorgensen, Kristine, 1978- Gameworld interfaces 9780262026864 (DLC) 2013023060 (OCoLC)851175360
ISBN 9780262319065 (electronic bk.)
0262319063 (electronic bk.)
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