Skip to content
You are not logged in |Login  
     
Limit search to available items
Book Cover
Bestseller
BestsellerE-Book
Author Hoedt, Madelon, 1985- author.

Title Narrative design and authorship in Bloodborne : an analysis of the horror videogame / Madelon Hoedt.

Publication Info. Jefferson, North Carolina : McFarland and Company, Incorporated, [2019]

Copies

Location Call No. Status
 Rocky Hill - Downloadable Materials  EBSCO Ebook    Downloadable
Rocky Hill cardholders click here to access this title from EBSCO
Description 1 online resource (v, 208 pages).
data file rda
Series Studies in gaming
Studies in gaming.
Contents Hunters -- Healers -- Kin -- City -- Environs -- Nightmare -- Insight -- Echoes -- Dreams.
Summary "In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics."-- Provided by publisher.
Subject Bloodborne (Game)
Video games -- Authorship.
Video games -- Design.
Fantasy games -- Design.
Video games -- Authorship. (OCoLC)fst01765735
Video games -- Design. (OCoLC)fst01166425
Other Form: Print version: 9781476672182 1476672180 (DLC) 2019041210 (OCoLC)1108556346
ISBN 9781476638454 (electronic book)
1476638454 (electronic book)
-->
Add a Review