Description |
1 online resource (v, 208 pages). |
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data file rda |
Series |
Studies in gaming |
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Studies in gaming.
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Contents |
Hunters -- Healers -- Kin -- City -- Environs -- Nightmare -- Insight -- Echoes -- Dreams. |
Summary |
"In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics."-- Provided by publisher. |
Subject |
Bloodborne (Game)
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Video games -- Authorship.
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Video games -- Design.
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Fantasy games -- Design.
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Video games -- Authorship.
(OCoLC)fst01765735
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Video games -- Design.
(OCoLC)fst01166425
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Other Form: |
Print version: 9781476672182 1476672180 (DLC) 2019041210 (OCoLC)1108556346 |
ISBN |
9781476638454 (electronic book) |
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1476638454 (electronic book) |
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