Description |
1 online resource (320 pages) : illustrations |
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data file rda |
Bibliography |
Includes bibliographical references and index. |
Contents |
Literacy. Reading -- Spelling -- Written expression -- Vocabulary expansion/grammar -- Learning. General knowledge -- Comprehension -- Learning games for fun -- Memory : tricks and strategies -- Cross curricular. Number work -- Including English as an additional language (EAL) -- Different curricular areas -- Creativity and technology -- Home and school. |
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Intro; The Big Book of Dyslexia Activities for Kids and Teens: 100+ Creative, Fun, Multi-sensory and Inclusive Ideas for Successful Leaning by Gavin Reid, Nick Guise and Jennie Guise; Acknowledgements; Introduction; Part 1: Literacy; Section 1: Reading; Music and Lyrics; Nato Phonetic Alphabet; Letters, Words and Sentences; All about the Horse; Reading for Purpose; Genre; Information Leaflet; Section 2: Spelling; Spelling Corks; Spelling Golf; Spelling Ping-Pong; Spelling -- Be a Teacher; Target Words and Visual Connections; Syllables, Syllables, Syllables; Section 3: Written Expression |
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ChurchillFrame It; Snippets and More; Be a Script Writer; Creative Writing Pockets; Rubber Band -- A Writing Prompt; Bananas; Tunnock's Teacake; VCOP (Vocabulary, Connectives, Openers, Punctuation); Local Language; Forest Walk; Section 4: Vocabulary; 'A' is for ... ; Poetry Path; Word Wheel; Nouns -- Flashcards; Taste Texts; Keys; Tongue Twisters; Part 2: Learning; Section 5: General Knowledge; Pirates; UFOs (Unidentified Flying Objects); Yellow; Black; Dodo; Trees; Water; Circus; Sweets; Stunts; Section 6: Comprehension; What's New/Interesting/Forgettable?; Time; Volcanoes; Critical Thinking |
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Celebrity 'Mastermind'Section 7: Learning Games for Fun; Pictures Say 100 Words; Share for Success -- 'Helping Me, Helping You'; We've Got Talent; Self-Portrait; Quizzes; Superstitions; Section 8: Memory; List the Lists; Kim's Game; Picture Card Prompts; Pelmanism; The Kluge; Smells; Part 3: Cross-Curricular; Section 9: Number Work; Ellipse; Framing; Visual Spatial; Armchair Olympics; City Trip; Overseas Trip; Design a Den; Section 10: Including English as an Additional Language (EAL); Adjective Wall; PT (Position and Time) Prepositions; Use My Name; Verbs Charade; Who Am I? |
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Culture and CustomsIdioms; Opposites; Diamante Poetry; Section 11: Different Curricular Areas; What We Eat; Dewey Decimal System; Spinneracy; Using the Whole Brain; Badge-Making; Questioning Questions; Sounds; FreeRice; Annotation; Knots; Film; Section 12: Creativity and Technology; Animation; Inspiration; Book Create; Film Create; Green Screen; iTunes; Review the Apps; Birds; Summaries; Metal; Telephone/Mobile; Section 13: Home and School; Shades of Colours; North, South, East, West; Which Way?; Appendix 1: Dewey Decimal Numbers; Appendix 2: Vocabulary Used in Activities; References; Index |
Summary |
Full of interesting and creative activities for children and young people aged 5-19 with dyslexia, this book is an essential guide for teachers and parents. Focusing on practical and accessible projects, the guide will cover key skills such as listening, memory, talking and writing. |
Note |
Print version record. |
Subject |
Dyslexia -- Juvenile literature.
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Educational games -- Juvenile literature.
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Reading comprehension -- Juvenile literature.
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JUVENILE NONFICTION -- General.
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Dyslexia. (OCoLC)fst00900345
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Educational games. (OCoLC)fst00903467
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Reading comprehension. (OCoLC)fst01090771
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Genre/Form |
Juvenile works. (OCoLC)fst01411637
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Added Author |
Guise, Nick, author.
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Guise, Jennie, author.
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Other Form: |
Print version: 9781785923777 1785923773 (DLC) 2018022626 (OCoLC)1030600884 |
ISBN |
9781784507251 (electronic book) |
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1784507253 (electronic book) |
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