Description |
1 online resource. |
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data file rda |
Series |
Studies in gaming |
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Studies in gaming.
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Bibliography |
Includes bibliographical references and index. |
Contents |
Digital storytelling and the importance of play -- Structural features of digital stories: agency, immersion and world building -- The primacy of story part 1 : long-form storytelling in digital narratives -- The primacy of story part 2 : shorter playtimes, profound storytelling -- Video game study and the higher education classroom. |
Summary |
"Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and as important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more"-- Provided by publisher |
Note |
Print version record. |
Subject |
Video games -- Authorship.
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Video games -- Design.
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Storytelling.
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GAMES -- Board.
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Storytelling. (OCoLC)fst01134169
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Video games -- Authorship.
(OCoLC)fst01765735
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Video games -- Design.
(OCoLC)fst01166425
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Other Form: |
Print version: Green, Amy M., 1975- Storytelling in video games. Jefferson, North Carolina : McFarland & Company, Inc., 2017 9781476668765 (DLC) 2017046874 (OCoLC)989968455 |
ISBN |
9781476630922 (electronic book) |
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1476630925 (electronic book) |
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