Description |
1 game (1, 100 wood discs (20 of each player color), 20 wooden pawns (4 of each player color), 25 white tech resource cubes, 40 CEPs (big, purple wooden discs), 1 CEP market price marker (big, red wooden disc), 1 global CO2 pollution marker, 1 decade counter, 1 round counter, 30 two-sided project tiles, 80 tiles, 52 cards, 50 coins) : cardboard, paper, plastic, wood, color ; in box 31 x 31 x 8 cm |
Physical Medium |
cardboard paper plastic rda |
Note |
Title from container. |
Credits |
Design by Vital Lacerda |
Note |
For 1 to 5 players. |
|
Playing time: 2 hr. |
Summary |
Each player manages an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution, while meeting the rising demand for sustainable energy-- and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise, while learning still more from others. |
Audience |
Ages 12+. |
Subject |
Power-plants.
|
|
Power-plants. (OCoLC)fst01074429
|
Genre/Form |
Carbon dioxide mitigation.
|
|
Renewable energy sources.
|
|
Puzzles and games.
|
|
Puzzles and games. (OCoLC)fst01919958
|
Added Author |
Giochix.it., publisher.
|
|