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Author Gee, James Paul.

Title What video games have to teach us about learning and literacy / James Paul Gee.

Publication Info. New York : Palgrave Macmillan, 2007.

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Location Call No. Status
 University of Saint Joseph: Pope Pius XII Library - Standard Shelving Location  794.8 G297W    Check Shelf
Edition Revised and updated edition.
Description 249 pages ; 24 cm
Bibliography Includes bibliographical references (pages [229]-239) and index.
Contents Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion.
Subject Video games -- Psychological aspects.
Video games -- Psychological aspects.
Learning, Psychology of.
Visual literacy.
Video games and children.
ISBN 9781403984531 paperback
1403984530 paperback
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