LEADER 00000cam 2200673 i 4500 001 ocn930059093 003 OCoLC 005 20200110070653.9 006 m o d 007 cr ||||||||||| 008 151119t20162016nyu ob 001 0 eng 010 2015045820 020 9781501311857|q(electronic book) 020 1501311859|q(electronic book) 020 9781501311864|q(electronic book) 020 1501311867|q(electronic book) 020 |z9781501311895|q(hardcover) 035 (OCoLC)930059093 040 DLC|beng|erda|epn|cDLC|dYDX|dN$T|dEBLCP|dYDXCP|dQGK|dCUS |dOCLCF|dUAB|dOTZ|dOCLCQ|dRRP|dBLOOM|dOCLCQ|dWYU|dOCLCO |dOCLCQ|dOCLCO|dNLW|dOCLCQ 042 pcc 043 n-us--- 049 GTKE 050 4 PN1999.M25|bF68 2016 082 00 384/.806579493|223 084 BUS070060|aPER004010|aCGN004060|2bisacsh 100 1 Flanagan, Martin,|eauthor. 245 14 The Marvel Studios phenomenon :|binside a transmedia universe /|cMartin Flanagan, Mike McKenny and Andy Livingstone. 264 1 New York, NY :|bBloomsbury Academic,|c2016. 264 4 |c©2016 300 1 online resource (xii, 274 pages) 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 data file|2rda 504 Includes bibliographical references and index. 505 0 Introduction: The Road to Marvel Studios -- 1. 'Films Lead Policy': Marvel's Industrial (R)evolution and the Birth of a Studio -- 2. An Organization of Storytellers: The Marvel Story, According to Marvel -- 3. 'Doth Mother know you weareth her drapes?': The Genre Tactics of Marvel Studios -- 4. Captains America -- 5. Teams/Screens -- 6. Star-Lord, Who?: Guardians of the Galaxy -- Raiding the 'B-List' for New -- Legends -- 7. 'A Little Old-Fashioned: Marvel Studios and Pixar -- 8. Tie-ins, Tie-ups and Let-downs: Marvel's Transmedia Empire -- Conclusion -- Appendix: Timeline. 520 "The Marvel Studios Phenomenon evaluates the studio's identity, as well as its status within the structures of parent Disney. In a new set of readings of key texts such as Captain America: The Winter Soldier, Guardians of the Galaxy and Agents of S.H.I.E.L.D., the thematics of superhero fiction and the role of fandom are considered. The authors identify milestones from Marvel's complex and controversial business history, allowing us to appraise its industrial status: from a comic publisher keen to exploit its intellectual property, to an independent producer, and latterly, successful subsidiary of a vast entertainment empire. As it drives the process whereby large-scale cinematic practice encounters a converged entertainment age, what kind of organization is Marvel Studios? How does it co-ordinate a transmedia storyworld to the satisfaction of niche fan communities as well as a popular audience?"--|cProvided by publisher. 588 0 Online resource; title from digital title page (viewed on April 20, 2016). 610 20 Marvel Studios|xHistory. 610 27 Marvel Studios.|2fast|0(OCoLC)fst01974257 650 0 Motion picture industry|zUnited States|xHistory. 650 7 Film, TV & radio.|2bicssc 650 7 Cartoons & comic strips.|2bicssc 650 7 Media, information & communication industries.|2bicssc 650 7 BUSINESS & ECONOMICS|xIndustries|xMedia & Communications Industries.|2bisacsh 650 7 PERFORMING ARTS|vFilm & Video|xDirection & Production. |2bisacsh 650 7 COMICS & GRAPHIC NOVELS|xMedia Tie-In.|2bisacsh 650 7 BUSINESS & ECONOMICS|xIndustries|xMedia & Communications. |2bisacsh 650 7 TECHNOLOGY & ENGINEERING|xTelecommunications.|2bisacsh 650 7 Motion picture industry.|2fast|0(OCoLC)fst01027150 651 7 United States.|2fast|0(OCoLC)fst01204155 655 7 History.|2fast|0(OCoLC)fst01411628 700 1 Livingstone, Andrew,|d1987-|eauthor. 700 1 McKenny, Mike,|eauthor. 776 08 |iPrint version:|aFlanagan, Martin.|tMarvel Studios phenomenon.|dNew York : Bloomsbury Academic, 2016 |z9781501311895|w(DLC) 2015041803|w(OCoLC)921033683 914 ocn930059093 994 92|bGTK
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