LEADER 00000cam 2200685Mi 4500 001 ocn711610199 003 OCoLC 005 20160518080256.3 006 m o d 007 cr zn||||||||| 008 110312s2010 enka ob 001 0 eng d 019 704516627|a721231152|a741519524|a765143814|a773827011 020 9781849690379|q(electronic bk.) 020 1849690375|q(electronic bk.) 035 (OCoLC)711610199|z(OCoLC)704516627|z(OCoLC)721231152 |z(OCoLC)741519524|z(OCoLC)765143814|z(OCoLC)773827011 040 CtWfDGI|beng|epn|erda|cN15|dE7B|dUMI|dB24X7|dCOO|dOCLCQ |dN$T|dHEBIS|dC6I|dOCLCO|dOCLCQ|dDEBSZ|dOCLCQ|dDKDLA |dYDXCP|dSINPL|dOCLCF|dOCLCQ 049 GTKE 050 4 QA76.76.C672|bM35 2010eb 082 04 794.8/1526|222 100 0 Makzan. 245 10 Flash multiplayer virtual worlds :|bbuild immersive, full featured interactive worlds for games, online communities, and more /|cMakzan ; reviewers, David Crebbin, Prashanth Hirematada, Sergey Suchok. 264 1 Birmingham, U.K. :|bPackt Pub.,|c2010. 300 1 online resource (x, 393 pages) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 500 Title from title screen. 504 Includes bibliographical references and index. 520 8 Annotation|bFlash virtual worlds are some of the most exciting_and profitable_online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world_the platform, the environment, quests, avatars, non- playing characters, and interaction between them. A hands- on guide to building multiplayer virtual worlds in Flash. 630 00 Flash (Computer file) 630 07 Flash (Computer file)|2blmlsh 630 07 Flash (Computer file)|2fast|0(OCoLC)fst01388687 630 07 Flash (Computer file)|2blmsh 650 0 Video games|xDesign. 650 0 Video games|xProgramming. 650 0 Shared virtual environments. 650 0 Interactive multimedia. 650 0 Online social networks. 650 0 Video games. 650 0 Internet programming. 650 0 Computer animation. 650 7 GAMES|xVideo & Electronic.|2bisacsh 650 7 Computer animation.|2fast|0(OCoLC)fst00872015 650 7 Internet games.|2fast|0(OCoLC)fst00977244 650 7 Internet programming.|2fast|0(OCoLC)fst00977281 650 7 Online social networks.|2fast|0(OCoLC)fst01741311 650 7 Shared virtual environments.|2fast|0(OCoLC)fst01740543 650 7 Shared virtual environments.|2local 650 7 Online social networks.|2local 650 7 Internet games.|2local 650 7 Internet programming.|2local 650 7 Computer animation.|2local 700 1 Crebbin, David. 700 1 Hirematada, Prashanth. 700 1 Suchok, Sergey. 776 08 |iPrint version:|aMakzan.|tFlash multiplayer virtual worlds.|dBirmingham, U.K. : Packt, 2010|z9781849690362 |w(OCoLC)727083321 914 ocn711610199 994 93|bGTK
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