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LEADER 00000cam  2200685Mi 4500 
001    ocn711610199 
003    OCoLC 
005    20160518080256.3 
006    m     o  d         
007    cr zn||||||||| 
008    110312s2010    enka    ob    001 0 eng d 
019    704516627|a721231152|a741519524|a765143814|a773827011 
020    9781849690379|q(electronic bk.) 
020    1849690375|q(electronic bk.) 
035    (OCoLC)711610199|z(OCoLC)704516627|z(OCoLC)721231152
       |z(OCoLC)741519524|z(OCoLC)765143814|z(OCoLC)773827011 
040    CtWfDGI|beng|epn|erda|cN15|dE7B|dUMI|dB24X7|dCOO|dOCLCQ
       |dN$T|dHEBIS|dC6I|dOCLCO|dOCLCQ|dDEBSZ|dOCLCQ|dDKDLA
       |dYDXCP|dSINPL|dOCLCF|dOCLCQ 
049    GTKE 
050  4 QA76.76.C672|bM35 2010eb 
082 04 794.8/1526|222 
100 0  Makzan. 
245 10 Flash multiplayer virtual worlds :|bbuild immersive, full 
       featured interactive worlds for games, online communities,
       and more /|cMakzan ; reviewers, David Crebbin, Prashanth 
       Hirematada, Sergey Suchok. 
264  1 Birmingham, U.K. :|bPackt Pub.,|c2010. 
300    1 online resource (x, 393 pages) :|billustrations 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
500    Title from title screen. 
504    Includes bibliographical references and index. 
520 8  Annotation|bFlash virtual worlds are some of the most 
       exciting_and profitable_online business being built today.
       Using Flash, developers can build interactive environments
       where users can interact with the virtual world and one 
       another, compete, and have fun. Creating a playful 
       environment on an electronic network presents unique 
       challenges as you combine a fun, upbeat frontend with some
       serious and complex server logic. This handy book assists 
       you in building amazing virtual worlds in no time by 
       implementing ActionScripts in a Flash IDE. With this book 
       in hand, you will build virtual worlds that have avatars 
       walking around and interacting with non playing characters,
       completing challenging quests, and allowing users to link 
       with real-world friends. The fun begins with first 
       exploring existing virtual world games such as Club 
       Penguin, Mole, Dofus, and World of Warcraft. We will then 
       design our virtual environment. Then we will create 
       avatars and move the avatars in the virtual world. We will
       add some triggers to add amusement and life to the virtual
       world. We will allow the avatars to interact with other 
       players and create a buddy list for each user. Then we 
       will integrate buildings and other environment to the 
       virtual world. We will also let the players interact with 
       non-player characters to complete some tasks. Finally, we 
       move on to add interesting quests to the virtual world, 
       which need to be accomplished by the player to gear up to 
       the next level of the game. This example-rich, hands-on 
       guide sequentially develops a multiplayer virtual 
       world_the platform, the environment, quests, avatars, non-
       playing characters, and interaction between them. A hands-
       on guide to building multiplayer virtual worlds in Flash. 
630 00 Flash (Computer file) 
630 07 Flash (Computer file)|2blmlsh 
630 07 Flash (Computer file)|2fast|0(OCoLC)fst01388687 
630 07 Flash (Computer file)|2blmsh 
650  0 Video games|xDesign. 
650  0 Video games|xProgramming. 
650  0 Shared virtual environments. 
650  0 Interactive multimedia. 
650  0 Online social networks. 
650  0 Video games. 
650  0 Internet programming. 
650  0 Computer animation. 
650  7 GAMES|xVideo & Electronic.|2bisacsh 
650  7 Computer animation.|2fast|0(OCoLC)fst00872015 
650  7 Internet games.|2fast|0(OCoLC)fst00977244 
650  7 Internet programming.|2fast|0(OCoLC)fst00977281 
650  7 Online social networks.|2fast|0(OCoLC)fst01741311 
650  7 Shared virtual environments.|2fast|0(OCoLC)fst01740543 
650  7 Shared virtual environments.|2local 
650  7 Online social networks.|2local 
650  7 Internet games.|2local 
650  7 Internet programming.|2local 
650  7 Computer animation.|2local 
700 1  Crebbin, David. 
700 1  Hirematada, Prashanth. 
700 1  Suchok, Sergey. 
776 08 |iPrint version:|aMakzan.|tFlash multiplayer virtual 
       worlds.|dBirmingham, U.K. : Packt, 2010|z9781849690362
       |w(OCoLC)727083321 
914    ocn711610199 
994    93|bGTK 
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