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Title Video game art reader. version_3.1.2019 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.

Publication Info. Amherst, Massachusetts : Amherst College Press, [2019]
©2019

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Description 1 online resource (64 pages) : color illustrations
data file rda
Bibliography Includes bibliographical references.
Access Open access
Summary This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
Note This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License https://creativecommons.org/licenses/by-nc-nd/4.0
Description based on information from the publisher.
Subject Architectural design -- Computer-aided design.
Video games -- Design.
Video games -- Social aspects.
Computer art.
Added Author Totten, Christopher W., editor.
Costello, Enrica Lovaglio, editor.
Funk, Tiffany, editor.
Reed, Michael, editor.
Michigan Publishing (University of Michigan), publisher.
ISBN 9781943208456 open access
194320845X open access
Standard No. 10.3998/mpub.12471295 doi
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