Description |
viii, 190 pages : illustrations ; 24 cm |
Bibliography |
Includes bibliographical references (pages 173-186) and index. |
Contents |
pt. 1. Introduction -- 1. Violent video games : background and overview -- 2. Effects of exposure to violent entertainment media -- 3. The general aggression model -- pt. 2. New studies -- 4. Study 1 : Experimental study of violent video games with elementary school and college students -- 5. Study 2 : Correlational study with high school students -- 6. Study 3 : Longitudinal study with elementary school students -- 7. Risk factor illustrations -- pt. 3. General discussion (What does it all mean?) -- 8. New findings and their implications -- 9. Interpretations and public policy -- 10. Reducing violent video game effects -- Appendix 1 : Best practices coding -- Appendix 2 : Video game ratings -- References -- Index. |
Summary |
"Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution."--Jacket. |
Subject |
Video games and children.
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Video games and teenagers.
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Violence in mass media.
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Children and violence.
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Youth and violence.
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Aggressiveness in children.
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Aggressiveness in adolescence.
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Added Author |
Gentile, Douglas A., 1964-
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Buckley, Katherine E.
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ISBN |
0195309839 cloth |
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9780195309836 cloth |
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