FOREWORD; PREFACE; INTRODUCTION; PART I. ENTERTAINING; Chapter 1. ATTENTION, PLEASE!; Chapter 2. ANATOMY OF CHARACTER; Chapter 3. THE POWER OF LAUGHTER; Chapter 4. HECKLERS; Chapter 5. CREATING INTEREST; Chapter 6. DOES THIS RING A "BELL?"; PART II. PUTTING A SHOW TOGETHER; Chapter 7. ROUTINE (LESSON) DESIGN; Chapter 8. THE HOOK; Chapter 9. GETTING THERE IS HALF THE FUN; Chapter 10. FOLLOWING THE YELLOW BRICK ROAD; Chapter 11. IF THE SHOE FITS ... TEACH IT; Chapter 12. GETTING YOUR FEET WET; PART III. SELLING IT; Chapter 13. HOW MUCH IS THAT LESSON IN THE WINDOW?
Chapter 14. YOUR RAPPORT CARDChapter 15. HIGHLY EFFECTIVE HABITS; PART IV. MARKETING; Chapter 16. BECOMING THE PIED PIPER; Chapter 17. WEAPONS OF MASS INSTRUCTION; Chapter 18. LIKING, ASSOCIATION, AND DOG TRAINING; PART V. LOOSE ENDS; Chapter 19. TYING UP LOOSE ENDS; Chapter 20. THE (RAIL)ROADS OF CHANGE; Chapter 21. GIGO; ABOUT THE AUTHOR.
Summary
The definition of "entertain" is "pleasantly hold attention." Teachers must accomplish this without training, as the skill is not taught in college. Create Captivating Classes fills this gap in teachers' training.