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LEADER 00000cam  2200673Ii 4500 
001    on1100767367 
003    OCoLC 
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024 7  10.1007/978-981-13-6528-7|2doi 
024 8  10.1007/978-981-13-6 
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037    com.springer.onix.9789811365287|bSpringer Nature 
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082 04 370.15/23|223 
245 00 Computational thinking education /|cSiu-Cheung Kong, 
       Harold Abelson, editors. 
264  1 Singapore :|bSpringer,|c2019. 
300    1 online resource (ix, 382 pages) :|billustrations (some 
       color) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file|bPDF|2rda 
505 0  1 Introduction to Computational Thinking Education -- Part
       I Computational Thinking and Tool Development -- 2 
       Computational Thinking: More than a Variant of Scientific 
       Inquiry! -- 3 MIT App Inventor: Objectives, Design, and 
       Development -- Part II Student Competency and Assessment -
       - 4 Measuring Secondary School Students' Competence in 
       Computational Thinking in ICILS 2018: Challenges, Concepts
       and Potential Implications for School Systems around the 
       World -- 5 Computational Thinking Processes and their 
       Congruence with Problem-Solving and Information-Processing
       -- 6 Combining Assessment Tools for a Comprehensive 
       Evaluation of Computational Thinking Interventions -- 7 
       Introducing and Assessing Computational Thinking in the 
       Secondary Science Classroom -- 8 Components and Methods of
       Evaluating Computational Thinking for Fostering Creative 
       Problem-Solvers in Senior Primary School Education -- Part
       III Computational Thinking and Programming Education in K-
       12 -- 9 Learning Composite and Prime Numbers through 
       Developing an App: An Example of Computational Thinking 
       Development through Primary Mathematics Learning -- 10 
       Teaching Computational Thinking using Mathematics 
       Gamification in Computer Science Game Tournaments -- 11 
       Mathematics Learning: Perceptions towards the Design of a 
       Website based on a Fun Computational Thinking-based 
       Knowledge Management Framework -- Part IV Computational 
       Thinking in K-12 STEM Education and Non-formal Learning --
       12 Defining and Assessing Students' Computational Thinking
       in a Learning by Modeling Environment -- 13 Roles, 
       Collaboration, and the Development of Computational 
       Thinking in a Robotics Learning Environment -- 14 Video 
       Games: A Potential Vehicle for Teaching Computational 
       Thinking -- 15 Transforming the Quality of Workforce in 
       the Textile and Apparel Industry through Computational 
       Thinking Education -- Part V Teacher and Mentor 
       Development in K-12 Education -- 16 Teaching Computational
       Thinking with Electronic Textiles: Modeling Iterative 
       Practices and Supporting Personal Projects in Exploring 
       Computer Science -- 17 A Study of Readiness of 
       Implementing Computational Thinking in Compulsory 
       Education in Taiwan -- 18 Self-development through Service
       -oriented Stress-Adaptation-Growth (SOSAG) Process in the 
       Engagement of Computational Thinking Co-teaching Education
       -- Part VI Computational Thinking in Educational Policy 
       and Implementation -- 19 Educational Policy and 
       Implementation of Computational Thinking and Programming: 
       Case Study of Singapore -- 20 Teaching-Learning of 
       Computational Thinking in K-12 Schools in India. 
506 0  Open access.|5GW5XE 
520    This book is open access under a CC BY 4.0 license. This 
       book offers a comprehensive guide, covering every 
       important aspect of computational thinking education. It 
       provides an in-depth discussion of computational thinking,
       including the notion of perceiving computational thinking 
       practices as ways of mapping models from the abstraction 
       of data and process structures to natural phenomena. 
       Further, it explores how computational thinking education 
       is implemented in different regions, and how computational
       thinking is being integrated into subject learning in K-12
       education. In closing, it discusses computational thinking
       from the perspective of STEM education, the use of video 
       games to teach computational thinking, and how 
       computational thinking is helping to transform the quality
       of the workforce in the textile and apparel industry. 
588 0  Online resource; title from PDF title page (SpringerLink, 
       viewed May 6, 2019). 
590    SpringerLink|bSpringer Nature Open Access eBooks 
650  0 Learning. 
650  0 Education|xPhilosophy. 
650  7 Education|xPhilosophy.|2fast|0(OCoLC)fst00902721 
650  7 Learning.|2fast|0(OCoLC)fst00994826 
700 1  Kong, Siu Cheung,|eeditor. 
700 1  Abelson, Harold,|eeditor. 
776 08 |iPrinted edition:|z9789811365270 
776 08 |iPrinted edition:|z9789811365294 
776 08 |iPrinted edition:|z9789811365300 
914    on1100767367 
994    92|bSTJ 
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