Description |
320 pages : illustrations ; 24 cm |
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Age group Late Adolescents ericd |
Note |
"Design, code, build, play." |
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Includes index. |
Contents |
Starting at square one: setting up shop -- A closer look at HTML script pages -- Writing your first game -- Common HTML elements and what they do -- Getting started with Javascript: part 1 -- Getting started with Javascript: part 2 -- Controlling the look of your games with Styles -- Responding to events: part 1 -- Using graphics -- Writing code that thinks -- Working with the Document Object Model (DOM) -- Responding to events: part 2 -- Making your game move -- Creating motion with CSS transitions -- Creating motion with CSS animations -- Adding clocks and timers -- Extended animation techniques -- Using numbers and math in games -- Adding sound -- Fixing errors: troubleshooting and debugging -- Appendix A: Using the online support site -- Appendix B: Where to play and publish your games -- Index. |
Subject |
Computer programming -- Handbooks, manuals, etc.
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Video games -- Programming -- Handbooks, manuals, etc.
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Computer games -- Programming.
(OCoLC)fst00872114
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Computer programming. (OCoLC)fst00872390
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Genre/Form |
Handbooks and manuals.
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Handbooks and manuals. (OCoLC)fst01423877
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Added Title |
Coding |
ISBN |
1454922346 |
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9781454922346 |
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