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Book Cover
Bestseller
BestsellerE-Book
Author Doran, John P., 1988 or 1989- author.

Title Unity 2020 mobile game development : build, deploy, and monetize engaging 2D and 3D games for Android and iOS / John P. Doran.

Publication Info. Birmingham : Packt Publishing, 2020.

Copies

Location Call No. Status
 Rocky Hill - Downloadable Materials  EBSCO Ebook    Downloadable
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Edition Second edition.
Description 1 online resource : illustrations.
data file rda
Note Table of ContentsBuilding Your GameProject Setup for Android and iOS DevelopmentMobile Input/Touch ControlsResolution-Independent UIAdvertising Using Unity AdsImplementing In-App PurchasesGetting SocialKeeping Players Involved with NotificationsUsing Unity AnalyticsMaking Your Title JuicyGame Build and SubmissionAugmented Reality.
Description based on CIP data; resource not viewed.
Contents Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Building Your Game -- Technical requirements -- Setting up the project -- Creating the player -- Moving the player through a C# script -- Improving our scripts with attributes and XML comments -- Using attributes -- The Tooltip attribute -- The Range attribute -- The RequireComponent attribute -- XML comments -- Update versus FixedUpdate -- Putting it all together -- Having the camera following our player -- Creating a basic tile -- Making it endless
Creating obstacles -- Summary -- Chapter 2: Project Setup for Android and iOS Development -- Technical requirements -- An introduction to build settings -- Building a project for PC -- Exporting a project for Android -- Installing Android Build Support for Unity -- Updating build and player settings for Android projects -- Putting the project on your Android device -- Unity for iOS setup and Xcode installation -- Building a project for iOS -- Summary -- Chapter 3: Mobile Input/Touch Controls -- Technical requirements -- Using mouse input -- Moving using touch controls -- Implementing a gesture
Scaling the player using pinches -- Using the accelerometer -- Detecting touch on game objects -- Summary -- Chapter 4: Resolution-Independent UI -- Technical requirements -- Creating a title screen -- The Rect Transform component -- Anchors -- Pivots -- Adjusting and resizing the title text -- Selecting different aspect ratios -- Working with buttons -- Adding a pause menu -- Pausing the game -- Adapting GUI for notch devices -- Summary -- Chapter 5: Advertising Using Unity Ads -- Technical requirements -- Setting up Unity Ads -- Displaying a simple ad -- Utilizing ad callback methods
Opt-in advertisements with rewards -- Adding in a cooldown timer -- Summary -- Chapter 6: Implementing In-App Purchases -- Technical requirements -- Setting up Unity IAP -- Creating our first purchase -- Adding a button to restore purchases -- Configuring purchases for the stores of your choice -- Summary -- Further reading -- Chapter 7: Getting Social -- Technical requirements -- Adding a scoring system -- Sharing high scores via Twitter -- Downloading and installing Facebook's SDK -- Logging in to our game via Facebook -- Displaying a Facebook name and profile picture -- Summary
Chapter 8: Keeping Players Involved with Notifications -- Technical requirements -- Setting up notifications -- Scheduling notifications ahead of time -- Customizing notifications -- Summary -- Chapter 9: Using Unity Analytics -- Technical requirements -- Setting up Analytics -- Tracking Custom Events -- Sending basic CustomEvents -- Sending Custom Events with properties -- Working with Funnel Analyzer -- Tweaking properties with Remote Settings -- Summary -- Chapter 10: Making Your Title Juicy -- Technical requirements -- Animation using LeanTween -- LeanTween setup -- Creating a simple tween
Summary Unity has established itself as a powerful force for developing games. If you love mobile games and want to learn how to create them but have no idea where to begin, this book is for you. It takes a step-by-step approach to build an endless runner game using Unity, along with covering examples on how to create a game that is uniquely your own.
Subject Unity (Electronic resource)
Unity (Electronic resource) (OCoLC)fst01795070
Video games -- Programming.
Three-dimensional display systems.
three-dimensional.
Computer games -- Programming. (OCoLC)fst00872114
Three-dimensional display systems. (OCoLC)fst01150324
Genre/Form Electronic books.
Other Form: Print version : 9781838987336
ISBN 9781838980993 (PDF electronic bk.)
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