Edition |
Second edition. |
Description |
x, 293 pages : color illustrations ; 23 cm + 1 videodisc (4 3/4 in.) |
System Details |
System requirements to view CD-ROM: PC or Mac readable disk drive. |
Note |
Includes index. |
Contents |
Introduction -- Tools of the trade -- Pong -- Classic paddle game -- Breakout -- Classic brick game -- Space Invaders -- Classic game project three: vertical shooter -- Scramble -- Classic game project four: scrolling shooter -- Pac-Man -- Classic game project five: maze game -- Epilogue -- Appendix 1: Introduction to C# for beginners -- Appendix II: Eight rules of classic game design -- Appendix III: About the DVD. |
Summary |
"You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you'll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the '70s and '80s."--Cover. |
Subject |
Video games -- Design.
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Video games -- Programming.
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Video games -- Design.
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Unity (Electronic resource)
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Unity (Electronic resource) (OCoLC)fst01795070
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Computer games -- Design.
(OCoLC)fst00872112
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Computer games -- Programming.
(OCoLC)fst00872114
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Video games -- Design.
(OCoLC)fst01166425
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ISBN |
9781683923855 |
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1683923855 |
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