LEADER 00000cam 2200565Ii 4500 001 on1121054581 003 OCoLC 005 20200721081112.2 006 m o d 007 cr ||||||||||| 008 190925s2019 gw fobd z000 0 eng d 020 3839447135|q(electronic book) 020 9783839447130|q(electronic book) 024 7 10.14361/9783839447130|2doi 035 (OCoLC)1121054581 040 DEGRU|beng|erda|epn|cDEGRU|dOCLCO|dN$T|dEBLCP|dN$T|dOCLCQ |dOCLCF|dOCLCO|dOCLCQ|dYDXIT|dNJT|dOCLCQ 049 STJJ 050 4 P96.S7|bA48 2019 072 7 SOC052000|2bisacsh 082 04 302.23|223 100 1 Alvarez Igarzábal, Federico,|eauthor. 245 10 Time and Space in Video Games :|ba Cognitive-Formalist Approach /|cFederico Alvarez Igarzábal. 264 1 Bielefeld :|bTranscript-Verlag,|c[2019] 300 1 online resource. 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 text file|bPDF|2rda 490 1 Bild und Bit ;|vvolume 9 490 1 Studies of digital media culture ;|vvolume 9 504 Includes bibliographical references. 505 00 |tFrontmatter --|tContents --|tIntroduction --|tBrain Time in Virtual Space --|tThe State Machine and the Present Moment --|tStructuring Gametime --|tCause, Effect, and Player-Centric Time --|tIteration in Virtual Space -- |tPredictive Thinking in Virtual Worlds --|tThe Groundhog Day Effect --|tThe Hybrid Narrator --|tThrough the Temporal Landscape --|tThe Speed of Time --|tMarshmallows and Bullets --|tChekhov's BFG --|tConclusion -- |tAcknowledgements --|tReferences 520 Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader- friendly style makes it readily accessible to the interested layperson. 546 In English. 588 0 Online resource; title from digital title page (viewed on January 24, 2020). 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Science Reference Center Collection 650 0 Space and time in mass media. 650 0 Video games|xPsychological aspects. 650 7 SOCIAL SCIENCE|xMedia Studies.|2bisacsh 650 7 Space and time in mass media.|2fast|0(OCoLC)fst01127646 650 7 Video games|xPsychological aspects.|2fast |0(OCoLC)fst01166438 650 7 Raum|gMotiv.|2gnd 650 7 Zeit|gMotiv.|2gnd 650 7 Videospiel.|2gnd 830 0 Bild und Bit ;|vBd. 9. 830 0 Studies of digital media culture ;|vv. 9. 914 on1121054581 994 92|bSTJ
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