LEADER 00000cam a2200625Ii 4500 001 on1019641192 003 OCoLC 005 20210629042444.9 006 m o d 007 cr cnu---unuuu 008 180113s2018 nyua ob 001 0 eng d 010 |z 2017014188 019 1080208718|a1132218603|a1175643041 020 9781479858934|q(electronic bk.) 020 1479858935|q(electronic bk.) 035 (OCoLC)1019641192|z(OCoLC)1080208718|z(OCoLC)1132218603 |z(OCoLC)1175643041 040 EBLCP|beng|epn|erda|cEBLCP|dYDX|dN$T|dOCLCQ|dOCLCO|dOUP |dUBY|dOCLCF|dJSTOR|dOCLCQ|dDEGRU|dP@U|dUX1 049 GTKE 050 4 GV181.3|b.T87 2018 082 04 306.4/8|223 100 1 Tussey, Ethan,|eauthor. 245 14 The procrastination economy :|bthe big business of downtime /|cEthan Tussey. 264 1 New York :|bNew York University Press,|c[2018] 300 1 online resource (vii, 239 pages) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 data file|2rda 504 Includes bibliographical references and index. 505 0 Introduction -- The procrastination economy and the mobile day part -- The workplace: snacks and flows -- The commute : "smart cars" and tweets from trains -- The waiting room: profiting from boredom -- The "connected" living room : the idiot box gets a diploma -- Conclusion: the procrastination economy in the era of ubiquitous computing and the internet of things -- Acknowledgments -- Notes -- Bibliography -- Index -- About the author. 520 In moments of downtime - waiting for a friend to arrive or commuting to work - we pull out our phones for a few minutes of distraction. Just as television reoriented the way we think about living rooms, mobile devices have taken over the interstitial spaces of our everyday lives. Ethan Tussey argues that these in-between moments have created a procrastination economy, an opportunity for entertainment companies to create products, apps, platforms, subscription services, micropayments, and interactive opportunities that can colonize our everyday lives. But as businesses commoditize our free time, and mobile devices become essential tools for promotion, branding and distribution, consumers are using these devices as a means of navigating public and private space. These devices are not just changing the way we spend and value our time, but also how we interact with others and transform our sense of the politics of space. By examining the four main locations of the procrastination economy - the workplace, the commute, the waiting room, and the "connected" living room - Ethan Tussey illuminates the relationship between the entertainment industry and the digitally empowered public. --|cProvided by publisher. 588 0 Print version record. 650 0 Recreation|xEconomic aspects. 650 0 Work environment. 650 0 Procrastination. 650 7 POLITICAL SCIENCE|xPublic Policy|xCultural Policy. |2bisacsh 650 7 SOCIAL SCIENCE|xAnthropology|xCultural.|2bisacsh 650 7 SOCIAL SCIENCE|xPopular Culture.|2bisacsh 650 7 Procrastination.|2fast|0(OCoLC)fst01078093 650 7 Recreation|xEconomic aspects.|2fast|0(OCoLC)fst01091720 650 7 Work environment.|2fast|0(OCoLC)fst01180270 776 08 |iPrint version:|aTussey, Ethan.|tProcrastination economy. |dNew York : New York University Press, [2018] |z9781479844234|w(DLC) 2017014188|w(OCoLC)982651152 830 0 Book collections on Project MUSE. 914 on1019641192 994 92|bGTK
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