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LEADER 00000cam 2200000 i 4500
001 ocn798612449
003 OCoLC
005 20130912133800.0
008 130426s2013 caua 001 0 eng
010 2013008261
016 7 016143433|2Uk
019 851568173
020 9781593274481|qpaperback
020 1593274483|qpaperback
024 1 689145744835
035 (OCoLC)798612449
035 (OCoLC)798612449
035 (OCoLC)798612449|z(OCoLC)851568173
035 (OCoLC)798612449
040 DLC|beng|erda|cDLC|dIG#|dBTCTA|dUKMGB|dOCLCO|dWIQ|dYDXCP
|dTXX|dCDX|dAU@|dEEK|dEYM|dOCLCA
042 pcc
049 CKEA
050 00 TJ223.P76|bB69 2013
082 00 629.8/95|223
100 1 Boxall, John,|d1975-
245 10 Arduino workshop :|ba hands-on introduction with 65
projects /|cby John Boxall.
264 1 San Francisco :|bNo Starch Press,|c[2013]
300 xx, 370 pages :|billustrations ;|c24 cm
336 text|2rdacontent
337 unmediated|2rdamedia
338 volume|2rdacarrier
500 Includes index.
504 Includes index.
505 0 Getting started -- Exploring the Arduino board and the IDE
-- First steps -- Building blocks -- Working with
functions -- Numbers, variables, and arithmetic -- Liquid
crystal displays -- Expanding your Arduino -- Numeric
keypads -- Accepting user input with touchscreens -- Meet
the Arduino family -- Motors and movement -- Using GPS
with your Arduino -- Wireless data -- Infrared remote
control -- Reading RFID tags -- Data buses -- Real-time
clocks -- The internet -- Cellular communications.
520 Arduino is a cheap, flexible, open-source microcontroller
designed to make it easy for hobbyists to use electronics
in their projects. Arduino can be used to develop
interactive objects that can take input from buttons and
sensors and do things in response like flash LEDs or move.
Because hands-on is the name of the game when it comes to
playing with Arduino, Arduino Workshop contains 60
projects, carefully integrated and staged in difficulty
throughout the book as readers acquire more knowledge and
experience. In addition to learning basic electronics,
readers learn to create more sophisticated projects like a
GPS journey recorder, a graphical digital thermometer, and
a precise clock set via satellite. Each chapter builds on
previous chapters and step-by-step instructions walk
readers through building (and understanding) the various
projects. As the book progresses, readers go from creating
a blinking light to building an RFID-tag time clock, a
motorized tank controlled with a TV remote, and much more.
650 0 Arduino (Programmable controller)
914 FARM203999
994 92|bCKE