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LEADER 00000cam  2200000 i 4500 
001    ocn798612449 
003    OCoLC 
005    20130912133800.0 
008    130426s2013    caua          001 0 eng   
010      2013008261 
016 7  016143433|2Uk 
019    851568173 
020    9781593274481|qpaperback 
020    1593274483|qpaperback 
024 1  689145744835 
035    (OCoLC)798612449 
035    (OCoLC)798612449 
035    (OCoLC)798612449|z(OCoLC)851568173 
035    (OCoLC)798612449 
040    DLC|beng|erda|cDLC|dIG#|dBTCTA|dUKMGB|dOCLCO|dWIQ|dYDXCP
       |dTXX|dCDX|dAU@|dEEK|dEYM|dOCLCA 
042    pcc 
049    CKEA 
050 00 TJ223.P76|bB69 2013 
082 00 629.8/95|223 
100 1  Boxall, John,|d1975- 
245 10 Arduino workshop :|ba hands-on introduction with 65 
       projects /|cby John Boxall. 
264  1 San Francisco :|bNo Starch Press,|c[2013] 
300    xx, 370 pages :|billustrations ;|c24 cm 
336    text|2rdacontent 
337    unmediated|2rdamedia 
338    volume|2rdacarrier 
500    Includes index. 
504    Includes index. 
505 0  Getting started -- Exploring the Arduino board and the IDE
       -- First steps -- Building blocks -- Working with 
       functions -- Numbers, variables, and arithmetic -- Liquid 
       crystal displays -- Expanding your Arduino -- Numeric 
       keypads -- Accepting user input with touchscreens -- Meet 
       the Arduino family -- Motors and movement -- Using GPS 
       with your Arduino -- Wireless data -- Infrared remote 
       control -- Reading RFID tags -- Data buses -- Real-time 
       clocks -- The internet -- Cellular communications. 
520    Arduino is a cheap, flexible, open-source microcontroller 
       designed to make it easy for hobbyists to use electronics 
       in their projects. Arduino can be used to develop 
       interactive objects that can take input from buttons and 
       sensors and do things in response like flash LEDs or move.
       Because hands-on is the name of the game when it comes to 
       playing with Arduino, Arduino Workshop contains 60 
       projects, carefully integrated and staged in difficulty 
       throughout the book as readers acquire more knowledge and 
       experience. In addition to learning basic electronics, 
       readers learn to create more sophisticated projects like a
       GPS journey recorder, a graphical digital thermometer, and
       a precise clock set via satellite. Each chapter builds on 
       previous chapters and step-by-step instructions walk 
       readers through building (and understanding) the various 
       projects. As the book progresses, readers go from creating
       a blinking light to building an RFID-tag time clock, a 
       motorized tank controlled with a TV remote, and much more.
650  0 Arduino (Programmable controller) 
994    92|bCKE 
Location Call No. Status
 Avon Free Public Library - Adult Department  629.895 BOXALL    Check Shelf
 Portland Public Library - Adult Department  629.895 BOX    Check Shelf
 Simsbury Public Library - Non Fiction  629.895 BOXALL    Check Shelf
 South Windsor Public Library - Non Fiction  629.8 B69A    Check Shelf