Edition |
2nd ed. |
Description |
xvii, 662 sider |
Note |
1 Programming Foundations: How to Make a Video Game. 2 Making Objects. 3 Programming Objects. 4 Controlling Movie Clip Objects. 5 Decision Making. 6 Controlling a Player Character. 7 Bumping into Things. 8 Object-Oriented Game Design. 9 Platform Game: Physics and Data Management. 10 Advanced Object and Character Control. 11 Using Flash Professional |
Summary |
The book treats programming as a creative artistic tool, and presents all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. |
Contents |
1 Programming Foundations: How to Make a Video Game -- 2 Making Objects -- 3 Programming Objects -- 4 Controlling Movie Clip Objects -- 5 Decision Making -- 6 Controlling a Player Character -- 7 Bumping into Things -- 8 Object-Oriented Game Design -- 9 Platform Game: Physics and Data Management -- 10 Advanced Object and Character Control -- 11 Using Flash Professional. |
ISBN |
9781430239932 |
|
143023993X |
|