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Author Alvarez Igarzábal, Federico, author.

Title Time and Space in Video Games : a Cognitive-Formalist Approach / Federico Alvarez Igarzábal.

Publication Info. Bielefeld : Transcript-Verlag, [2019]

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 All Libraries - Shared Downloadable Materials  EBSCO Ebook Science Ref    Downloadable
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 University of Saint Joseph: Pope Pius XII Library - Internet  WORLD WIDE WEB E-BOOK EBSCO    Downloadable
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Description 1 online resource.
text file PDF rda
Series Bild und Bit ;; volume 9
Studies of digital media culture ;; volume 9
Bild und Bit ;; Bd. 9.
Studies of digital media culture ;; v. 9.
Bibliography Includes bibliographical references.
Contents Frontmatter -- Contents -- Introduction -- Brain Time in Virtual Space -- The State Machine and the Present Moment -- Structuring Gametime -- Cause, Effect, and Player-Centric Time -- Iteration in Virtual Space -- Predictive Thinking in Virtual Worlds -- The Groundhog Day Effect -- The Hybrid Narrator -- Through the Temporal Landscape -- The Speed of Time -- Marshmallows and Bullets -- Chekhov's BFG -- Conclusion -- Acknowledgements -- References
Summary Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.
Note Online resource;; title from digital title page (viewed on January 24, 2020).
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Science Reference Center Collection
Language In English.
Subject Space and time in mass media.
Video games -- Psychological aspects.
SOCIAL SCIENCE -- Media Studies.
Space and time in mass media. (OCoLC)fst01127646
Video games -- Psychological aspects. (OCoLC)fst01166438
Raum Motiv.
Zeit Motiv.
Videospiel.
ISBN 3839447135 (electronic book)
9783839447130 (electronic book)
Standard No. 10.14361/9783839447130 doi
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